Post by Reno on Jun 26, 2024 23:50:09 GMT
This is just a general guideline. A revamped version of the RR Tier system. Originally was going to put this up for the Nexus tournament, but it wasn't finished in time, and nobody really bothered to pay any attention to the old version of the tiers that did get used, anyway.
Might tweak it here and there, but I reckon it's good enough for now as-is.
Might tweak it here and there, but I reckon it's good enough for now as-is.
Tier 1 | Equivalent to a "normal human" (or roughly equivalent humanoid/fantasy style races/species and what have you). Will have access to common types of equipment, made from common materials. For example, a sword made of stainless steel, or a normal bullet-proof vest. In other words, the limits of this tier are essentially what can be considered "achievable" by real-life human standards, and generally limited to the realm of real-world physics. Characters can still be "gifted", such as being extremely athletic, abnormally large/strong, or genius-level in terms of intelligence. But at this level, things like "magic", outlandish superpowers (super speed, super strength, etc), and equivalent level sci-fi style technological tools or enhancements are unattainable.
Tier 2 | This tier is where preternatural level capabilities begin to manifest. Comic book style "peak human" physical capabilities, such as those of the likes of Captain America (Steve Rogers) are the pinnacle of strength, durability and overall athleticism at this level. More advanced technological tools also become available. Things that are typically considered to be "science fiction", although perhaps "possible in theory". For example, reasonably compact directed-energy weapons (lasers, particle-based, etc), which would have finite energy stores, possibly requiring somewhat bulky "energy backpacks" to truly be effective. Equipment materials at this level can be significantly stronger and more lightweight, and may now also have limited "magical" properties. Low-level spells and enhancements such as conjuring fire, freezing objects, manipulating plants/nature, and basic telekinesis abilities become possible.
Tier 3 | Beyond preternatural, into full-on supernatural. Superhuman physical capabilities are now attainable at this stage, such as the ability to run as fast as a sports car, leap multiple storeys into the air, and lift multiple tons. Punches and kicks can punch holes in reinforced concrete walls and deal significant damage to common types of armor plating. Equipment is now comfortably within the realm of high science fiction and fantasy. Energy weapons no longer require massive batteries, and can be significantly more powerful and portable (such as the common "Blasters" found in Star Wars). Advanced genetic and/or cybernetic modification becomes possible. Weapons and armor can be constructed from materials that are excessively strong and lightweight (or possibly incredibly dense and heavy, as needed). Blades will hold a keen edge with minimal maintenance requirements, and armors will be able to absorb and shrug off damage from conventional weapons (Tier 1) with nary a scratch. Higher level magical abilities would include various elemental manipulation capabilities, such as being able to manifest gale force winds, and lightning storms. Contracts with divine and/or demonic entities can be made. This is also the lowest tier for such characters (demons, angels, vampires, werewolves, etc). Moderate healing and minor regenerative abilities become a reality at this level as well.
Tier 4 | Skills, strengths, and overall abilities at this level become both more effective and more efficient. This is also the point where the lines between "magic" and "technology" can begin to blur. Superhuman physical capabilities are less taxing (up to a point), and more potent. Instead of being able to outrun a sports car, characters at this level can break the sound barrier. They can effortlessly lift multiple tons (in the 10+ range), and throw said weight around without much difficulty. Physical blows can obliterate lesser materials and armors outright, and deal significant damage to more advanced materials. At this level, falls from great heights cause only minor injuries, and stamina can be such that an individual can continue fighting strenuously for very long periods of time before requiring rest. Magical abilities are similarly more effective and efficient, as are those derived from technological sources.
Tier 5 | Physical and magical abilities can now affect wide areas, causing significant damage to structures in the range of roughly equivalent to a city block, or if focused, complete annihilation of smaller individual targets up to the size of buses or large trucks, or even tanks. Genetic, cybernetic, and magical enhancements grant numerous boons simultaneously, and healing techniques (whether based in science or magic) are expansive to the point of being able to mend broken bones and even regenerate lost limbs. "Resurrection" type spells become possible, but remain taxing and costly to perform. Sustained personal flight can be achieved as well, with generally minimal effort, via whatever means (magic, technological, etc) is most appropriate for the character.
Tier 6 | Similar in overall power in terms of achievable upper limits to the previous tier, however, characters on this level are capable of far more versatility. For example, a physically powerful character may also be similarly gifted in magic, with little to no drawbacks. Personal assets are also more expansive and potent at this stage. For instance, a single character (not to be confused with a nation - the general commander of an army, or a President is not the same thing) may own a mid-size starship or base with a few mecha or star fighters, complete with enough personnel/crew (in the form of NPCs) to keep them all running smoothly.
Tier 7 | Comfortably in the 100+ ton range in terms of raw physical strength, with speed, durability, and stamina capabilities to match. Such characters are now capable of leveling mountains with their abilities, whether they're purely physical, magical, or technological in nature. Stamina that enables continuous exertion for long periods of time without showing signs of exhaustion. Durability that renders them effectively immune to "normal" damage (roughly Tier 1 - 3 completely ineffective). With adequate preparation, could survive a direct hit from a nuclear weapon or equivalent, albeit not unscathed. Rapid healing/regeneration is possible, with much greater effect and efficiency than ever before. Complete mastery of multiple types of skills and abilities, and access to personal assets that are equivalent to that of a small country. Capable of inspiring extreme loyalty in subordinates, or conversely, fear as well.
Tier 8 | Able to lift in the thousands of tons with ease, move at relativistic speeds with minimal effort, and possess physical and/or magical capabilities that enable them to effectively tank nukes (and/or equivalent scale attacks) with little to no damage. Can survive harsh environments (such as the vacuum of space) for extended or even indefinite durations. Magic and/or technology that can bend, break, and otherwise manipulate space and time is almost a trivial matter at this stage. Capable of continental-level destruction and effects, and are able to single-handedly conquer entire nations, even whole planets, with varying levels of effort (depending on mitigating factors such as the overall capabilities of the nation itself - a basic Tier 1 "Earth" would easily fall, for example).
Tier 9 | Characters of this class can be functionally immortal, and for all intents and purposes, are practically "gods", albeit not of the singularly "omnipotent" variety. These beings have practically endless (but not fully "infinite") powers at their disposal, and are capable of obliterating entire planets, and more. Not fully invulnerable, at least against beings of similar abilities, but even against others with comparable powers, clashes will tend towards being long battles of attrition with mass amounts of collateral damage.
Tier 10 | Zero in the way of actual restrictions, save for OOC rule sets. A full-scale character of this level is fully and utterly "omnipotent". Much more common (and reasonable) is for lower-tier (typically 8 - 9 range) characters to possibly possess a single Tier 10 ability, which can only be utilized in a limited capacity when the right conditions are met, with various restrictions, limitations and/or drawbacks (such as the ability taking a severe physical toll on the user, or only able to be used once within a certain timeframe, etc.)
Tier 2 | This tier is where preternatural level capabilities begin to manifest. Comic book style "peak human" physical capabilities, such as those of the likes of Captain America (Steve Rogers) are the pinnacle of strength, durability and overall athleticism at this level. More advanced technological tools also become available. Things that are typically considered to be "science fiction", although perhaps "possible in theory". For example, reasonably compact directed-energy weapons (lasers, particle-based, etc), which would have finite energy stores, possibly requiring somewhat bulky "energy backpacks" to truly be effective. Equipment materials at this level can be significantly stronger and more lightweight, and may now also have limited "magical" properties. Low-level spells and enhancements such as conjuring fire, freezing objects, manipulating plants/nature, and basic telekinesis abilities become possible.
Tier 3 | Beyond preternatural, into full-on supernatural. Superhuman physical capabilities are now attainable at this stage, such as the ability to run as fast as a sports car, leap multiple storeys into the air, and lift multiple tons. Punches and kicks can punch holes in reinforced concrete walls and deal significant damage to common types of armor plating. Equipment is now comfortably within the realm of high science fiction and fantasy. Energy weapons no longer require massive batteries, and can be significantly more powerful and portable (such as the common "Blasters" found in Star Wars). Advanced genetic and/or cybernetic modification becomes possible. Weapons and armor can be constructed from materials that are excessively strong and lightweight (or possibly incredibly dense and heavy, as needed). Blades will hold a keen edge with minimal maintenance requirements, and armors will be able to absorb and shrug off damage from conventional weapons (Tier 1) with nary a scratch. Higher level magical abilities would include various elemental manipulation capabilities, such as being able to manifest gale force winds, and lightning storms. Contracts with divine and/or demonic entities can be made. This is also the lowest tier for such characters (demons, angels, vampires, werewolves, etc). Moderate healing and minor regenerative abilities become a reality at this level as well.
Tier 4 | Skills, strengths, and overall abilities at this level become both more effective and more efficient. This is also the point where the lines between "magic" and "technology" can begin to blur. Superhuman physical capabilities are less taxing (up to a point), and more potent. Instead of being able to outrun a sports car, characters at this level can break the sound barrier. They can effortlessly lift multiple tons (in the 10+ range), and throw said weight around without much difficulty. Physical blows can obliterate lesser materials and armors outright, and deal significant damage to more advanced materials. At this level, falls from great heights cause only minor injuries, and stamina can be such that an individual can continue fighting strenuously for very long periods of time before requiring rest. Magical abilities are similarly more effective and efficient, as are those derived from technological sources.
Tier 5 | Physical and magical abilities can now affect wide areas, causing significant damage to structures in the range of roughly equivalent to a city block, or if focused, complete annihilation of smaller individual targets up to the size of buses or large trucks, or even tanks. Genetic, cybernetic, and magical enhancements grant numerous boons simultaneously, and healing techniques (whether based in science or magic) are expansive to the point of being able to mend broken bones and even regenerate lost limbs. "Resurrection" type spells become possible, but remain taxing and costly to perform. Sustained personal flight can be achieved as well, with generally minimal effort, via whatever means (magic, technological, etc) is most appropriate for the character.
Tier 6 | Similar in overall power in terms of achievable upper limits to the previous tier, however, characters on this level are capable of far more versatility. For example, a physically powerful character may also be similarly gifted in magic, with little to no drawbacks. Personal assets are also more expansive and potent at this stage. For instance, a single character (not to be confused with a nation - the general commander of an army, or a President is not the same thing) may own a mid-size starship or base with a few mecha or star fighters, complete with enough personnel/crew (in the form of NPCs) to keep them all running smoothly.
Tier 7 | Comfortably in the 100+ ton range in terms of raw physical strength, with speed, durability, and stamina capabilities to match. Such characters are now capable of leveling mountains with their abilities, whether they're purely physical, magical, or technological in nature. Stamina that enables continuous exertion for long periods of time without showing signs of exhaustion. Durability that renders them effectively immune to "normal" damage (roughly Tier 1 - 3 completely ineffective). With adequate preparation, could survive a direct hit from a nuclear weapon or equivalent, albeit not unscathed. Rapid healing/regeneration is possible, with much greater effect and efficiency than ever before. Complete mastery of multiple types of skills and abilities, and access to personal assets that are equivalent to that of a small country. Capable of inspiring extreme loyalty in subordinates, or conversely, fear as well.
Tier 8 | Able to lift in the thousands of tons with ease, move at relativistic speeds with minimal effort, and possess physical and/or magical capabilities that enable them to effectively tank nukes (and/or equivalent scale attacks) with little to no damage. Can survive harsh environments (such as the vacuum of space) for extended or even indefinite durations. Magic and/or technology that can bend, break, and otherwise manipulate space and time is almost a trivial matter at this stage. Capable of continental-level destruction and effects, and are able to single-handedly conquer entire nations, even whole planets, with varying levels of effort (depending on mitigating factors such as the overall capabilities of the nation itself - a basic Tier 1 "Earth" would easily fall, for example).
Tier 9 | Characters of this class can be functionally immortal, and for all intents and purposes, are practically "gods", albeit not of the singularly "omnipotent" variety. These beings have practically endless (but not fully "infinite") powers at their disposal, and are capable of obliterating entire planets, and more. Not fully invulnerable, at least against beings of similar abilities, but even against others with comparable powers, clashes will tend towards being long battles of attrition with mass amounts of collateral damage.
Tier 10 | Zero in the way of actual restrictions, save for OOC rule sets. A full-scale character of this level is fully and utterly "omnipotent". Much more common (and reasonable) is for lower-tier (typically 8 - 9 range) characters to possibly possess a single Tier 10 ability, which can only be utilized in a limited capacity when the right conditions are met, with various restrictions, limitations and/or drawbacks (such as the ability taking a severe physical toll on the user, or only able to be used once within a certain timeframe, etc.)